Here it is, the second day of our Kickstarter and we’re more than halfway to the finish line thanks to you, our fans. Whether you backed our first Kickstarter, supported our current Kickstarter, or just joined us to cheer us on, we really appreciate your help to make Hero-U.
Now that there’s a good chance that we will make our financial mark, it’s time to show off some of the things we have planned for the Stretch Goals.
Thanks to one of our backers, this room is officially back in the game.
This room was one of the first areas we designed. Unfortunately, it has been very difficult to create in a way that is both beautiful and practical. It was placed on the list of “it would be nice” and slashed from the script. Yes, it could be a romantic hideaway for Shawn and someone special. It can be an active classroom for identifying and harvesting strange mushrooms and healing herbs for First Aid. It’s also the only area in the game where Shawn can see the sea in the sunshine or the moonlight.
Not everything in this game has to be epic or scary. It’s the quiet beauty that makes the world worth saving.
This goal isn’t just a fancy wall or puzzle in the Sea Caves. Achieving this goal means that the Sea Caves becomes a huge complex with many areas to explore and mysteries to uncover. No wonder no one has recovered the pirate treasure hidden in the Sea Caves – it will take wits, skills, and a handy treasure map.
Here’s another section of the game that was planned from the start but placed on the “optional” list. Most monsters in this game can either be avoided or negotiated with, but not this nasty. He’s haunted this crypt since the heyday of the Illuminari and he’s not about to let any would-be thief desecrate his crypt. This is the toughest battle in the game. Shawn had better be at his best to take on the Master Wraith.
This will be a chance for Shawn to really put all his roguish tricks, wits, skills, and traps together if he wants to steal the Gog treasure. Those players who love combat will have Shawn fighting for his life here. Those who love stealth missions can sneak through and try to get past all the Gogs. It’s definitely one of the most exciting places to explore in the game.
This is the one that EVERYONE on the team would like to see. Shawn needs some fancy combat and victory moves. Oh, and a snappier walk while we’re at it. Monsters need to have better attacks and dramatic death scenes. We’ve had to make do with the most limited of animations up until now. We could really use a good animator added to the team to give our characters more life.
Ever wonder why someone bothered to build a medieval castle on Sardonia? The castle conceals many dark secrets within its walls. Unfortunately, not all the darkness has been contained. Things – vile things – are invading this world. The Unspeakable Horror is one of those things that man (or woman) was not meant to know.
This stretch goal is my personal favorite. A good voice actor brings another dimension of character to the game. Unfortunately, the amount of dialogue in this game exceeds that in most trilogies. We will need to use professional voice talents and a lot of studio time.
If we achieve this goal, we will release a first version of the game without voices to make sure we stay on schedule. We will add the voices later as downloadable content.
Everyone needs a friend. Kwirks are loyal, inquisitive, mischievous, and smarter than they look. If we reach this goal, Shawn will have more than a little buddy to follow him around; he will have his own personal Kwirkish spy and scout. The Kwirk is also the only “person” in the castle who is as snarky as Shawn.
These are a few of the ambitious features we would like to add to the game because we want to make Hero-U: Rogue to Redemption the best game possible. Please visit us on Kickstarter, and make sure you share the project with your friends.