C# Developer and graduate of the Famous Adventurer’s Correspondence School, I apply finishing touches to existing scenes and provide implementation solutions for Unity and Composer (our in-house development utility).
Examples of my work in the new demo are the lighting effects and object animations.
I’ve been an ardent supporter of Hero-U. According to Corey, I was actually the first backer of the initial Kickstarter campaign. The Kickstarter campaign really reinvigorated my passion for software development. I spent the last two years refining my developer skills in a post-baccalaureate program at Oregon State University and a few open source projects. I became part of the Hero-U development team in January of 2015 and developing on Hero-U is a childhood dream come true.
Hero-U is beautiful, fun, and manages to contain a wealth of story-based content on par, if not exceeding, previous RPG adventure games. This game really puts the Universe in Hero-University!