Hero-U Rogue to Redemption

Every great project starts with a great idea and a passionate team. The Hero-U Wizards want to make something special – a new game infused with the spirit of adventure gaming designed by two original pioneers of the art form. Meet the Hero-U faculty and staff and be sure to say hello on the forums and our Kickstarter.

Lori and Corey Cole

Game Designers

Corey PortraitWe are the designers, programmers, writers, creative director, and “whatever it takes” behind Hero-U.

We began this Hero’s quest in 1988 when Lori Portraitwe started developing the “Quest for Glory” computer game series. Since then, we have shared our vision of what it takes to be a hero through our computer games, writing, and the web. Hero-U is the culmination of years of game design and game playing – combining all the things we enjoy most about Adventure and Role-playing games.

Corey is a Silver Life Master at bridge and a 200-average bowler when he isn’t playing or making computer games.

Lori is a photographer and Photoshop artist, hobbies which leave little time for anything else than making games.

John Paul Selwood


JP Selwood

John-Paul began drawing when he was 3 years old, and always had a vivid imagination from an early age. He grew up on Sierra-Online’s “King’s Quest” and “Quest for Glory” series, and drew a lot of inspiration for his art style from these games. He has worked on artwork for AGD Interactive’s King’s Quest I, II, and III VGA remakes, the Quest for Glory 2 VGA remake, and Himalaya Studios’ “Mage’s Initiation: Reign of the Elements”. He has a love of classical art, literature, and music.

He enjoys working on Hero-U for the great team atmosphere and the artistic and creative freedom to bring the game to life. The quirky humor, cast of characters, and depth of story also make working on Hero-U a very fun experience. His passions include singing in his church, gardening, and exercise.

Joshua Smyth


Joshua SmythHi I’m Joshua Smyth, code wrangler for Hero-U. Currently I reside in middle-earth, New Zealand.

I spend most of my days working remotely and love RPGs and adventure games of all kinds. I got my start programming by playing around with some tools a few very clever people made which reverse engineered Sierra’s earliest game engine (AGI). Several years later I ended up going to University, studying math and computer science and then working for a few different companies in either business / web application software / image manipulation and then later mobile gaming.

The game development scene in NZ is still pretty small – but it is growing (by like 50% each year or something) mostly thanks to mobile. I just think it’s cool that I can work remotely on different projects around the world.

The Quest for Glory series has been hugely inspirational to me, and it was my dream goal to one day work for Sierra. Sadly that never happened, but after reading the story and design docs, Hero-U has the potential to become another excellent entry in the RPG/Adventure genre.

Cidney Hamilton

Cidney Hamilton


I’m Cidney. I’ve been programming since I was about nine, and hasn’t really stopped since. I’ve got experience in interactive fiction, open source, industry software, and web development, but this is my first professional game dev gig. I’ve been working on Hero-U for about three months; I’m nominally a “content programmer”. That means my focus is mostly on putting together rooms in the game via Unity (mostly focused on the rest of the castle and the “adventure game” interactions), but like everyone else, I’m doing a bit of everything!