Hero-U Rogue to Redemption

Every great project starts with a great idea and a passionate team. The Hero-U Wizards want to make something special – a new game infused with the spirit of adventure gaming designed by two original pioneers of the art form. Meet the Hero-U faculty and staff and be sure to say hello on the forums and our Kickstarter.

Lori and Corey Cole

Game Designers

Corey PortraitWe are the designers, programmers, writers, creative director, and “whatever it takes” behind Hero-U.

We began this Hero’s quest in 1988 when Lori Portraitwe started developing the “Quest for Glory” computer game series. Since then, we have shared our vision of what it takes to be a hero through our computer games, writing, and the web. Hero-U is the culmination of years of game design and game playing – combining all the things we enjoy most about Adventure and Role-playing games.

Corey is a Silver Life Master at bridge and a 200-average bowler when he isn’t playing or making computer games.

Lori is a photographer and Photoshop artist, hobbies which leave little time for anything else than making games.

John Paul Selwood

Artist

JP Selwood

John-Paul began drawing when he was 3 years old, and always had a vivid imagination from an early age. He grew up on Sierra-Online’s “King’s Quest” and “Quest for Glory” series, and drew a lot of inspiration for his art style from these games. He has worked on artwork for AGD Interactive’s King’s Quest I, II, and III VGA remakes, the Quest for Glory 2 VGA remake, and Himalaya Studios’ “Mage’s Initiation: Reign of the Elements”. He has a love of classical art, literature, and music.

He enjoys working on Hero-U for the great team atmosphere and the artistic and creative freedom to bring the game to life. The quirky humor, cast of characters, and depth of story also make working on Hero-U a very fun experience. His passions include singing in his church, gardening, and exercise.

Jonathan Cheatham

Jonathan Cheatham

Programmer

Jack of all trades, master of some. When not traveling the world in search of adventure this respectable father of two generally finds himself gainfully employed for his prodigious ability to push around bits and pixels to varying success.

Rob Eisenberg

Programmer

When I was eight or nine years old my dad took me to Sears to buy our first computer, a Commodore 64. It didn’t take much for me to want to know how those amazing programs worked. So, around nine years old I bought my first programming book. A couple of years later, I discovered Kings Quest….and so began my love of adventure games.

As a kid, I poured all my money into adventure games and programming books. I even tried writing my own adventure game engine, first in C and then in C++. After high school, I went to FSU to study music composition and theory. (Music is my other great love.) Half way through grad school I started a video game music company with a friend. That didn’t go anywhere, but it re-ignited my programming. In 2004 I took my first professional programming job and have been writing C# or JavaScript code almost every day of my life since.

Today, I work a lot on open source frameworks for application development, which is what I’m known for most in the community. While I don’t have much “real world” game development experience, I’ve spent a lot of time professionally building developer and designer tools for various industries. I’m really happy to be a part of the Hero-U team and looking forward to building a fantastic set of tools to help enable the Coles to bring their vision to life.

Joshua Smyth

Programmer

Joshua SmythHi I’m Joshua Smyth, code wrangler for Hero-U. Currently I reside in middle-earth, New Zealand.

I spend most of my days working remotely and love RPGs and adventure games of all kinds. I got my start programming by playing around with some tools a few very clever people made which reverse engineered Sierra’s earliest game engine (AGI). Several years later I ended up going to University, studying math and computer science and then working for a few different companies in either business / web application software / image manipulation and then later mobile gaming.

The game development scene in NZ is still pretty small – but it is growing (by like 50% each year or something) mostly thanks to mobile. I just think it’s cool that I can work remotely on different projects around the world.

The Quest for Glory series has been hugely inspirational to me, and it was my dream goal to one day work for Sierra. Sadly that never happened, but after reading the story and design docs, Hero-U has the potential to become another excellent entry in the RPG/Adventure genre.

Cidney Hamilton

Cidney Hamilton

Programmer

I’m Cidney. I’ve been programming since I was about nine, and hasn’t really stopped since. I’ve got experience in interactive fiction, open source, industry software, and web development, but this is my first professional game dev gig. I’ve been working on Hero-U for about three months; I’m nominally a “content programmer”. That means my focus is mostly on putting together rooms in the game via Unity (mostly focused on the rest of the castle and the “adventure game” interactions), but like everyone else, I’m doing a bit of everything!

Robert Kety

Programmer

Robert KetyC# Developer and graduate of the Famous Adventurer’s Correspondence School, I apply finishing touches to existing scenes and provide implementation solutions for Unity and Composer (our in-house development utility).

Examples of my work in the new demo are the lighting effects and object animations.

I’ve been an ardent supporter of Hero-U. According to Corey, I was actually the first backer of the initial Kickstarter campaign. The Kickstarter campaign really reinvigorated my passion for software development. I spent the last two years refining my developer skills in a post-baccalaureate program at Oregon State University and a few open source projects. I became part of the Hero-U development team in January of 2015 and developing on Hero-U is a childhood dream come true.

Hero-U is beautiful, fun, and manages to contain a wealth of story-based content on par, if not exceeding, previous RPG adventure games. This game really puts the Universe in Hero-University!